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mars

The observation satellites of Mars have taken some interesting pictures from the surface of Mars. After tectonic activities on Mars scientists decided to explore the geomorphological structure believed to be a lava tube. To explore the area carefully they immediately started the mission and sent 3 astronauts and a rover to Mars. The safest landing site has been chosen in the same area as the ExoMars mission because it is the closest pre-experienced area to the unidentified geographical structure.

After landing in the ExoMars area, astronauts go to the nearest location to the unidentified geomorphological structure to set up the base leaving the rover behind. After the base set is up, they start to explore the landing site with the rover to find any other geomorphological differences after tectonic activity.

While one astronaut controls the rover in the landing site, other 2 astronauts go to take a close look at the structure. When they see the unidentified geomorphological structure from a distance they identify it as a lava tube and send their current coordinates to the base. After that they report that they are planning to get closer and even get inside of the lava tube. However, after their last report the astronaut in the base could not communicate with them and decided to use the rover to find them.

Mission Steps

Part 1 | Landing & Field Excursion (30 min)
  1. The mission starts from the designated area.

  2. The area is surveyed and the soil samples are collected. 

During the sample collection process,

  • panoramic photographs of the area

  • photographs of the sampling site

  • any additional measurements should be taken.

  1. The rover navigates to the Mars Base.

  2. After reaching the Mars Base, the rover enters the base through the airlock.

  3. The taken sample in its sealed container is handed over to the judges.

Part 2 | Laboratory (15 min)
  1. Astronaut scientists conduct their experiments.

Mission 1 Science!

Time Limit: 60 min

Mission Field: Mars Field

Part 3 | Presentation (10 min)
  1. Selection of the starting point of the rover in this mission is explained.

  2. Photos taken during the mission are shown.

  3. The sampling location is indicated, and the photographs taken while sampling are shown.

  4. The results of the sample examinations are explained.

  5. Stratigraphy of the region should be presented.

  6. The results based on any measurements (such as sensors) should be explained.

  7. Bonuses, if gathered during the mission, should be presented.

rocket
moon

Moon, June 2023… A recent meteor shower threatens the settlement of the astronauts on the natural satellite of our beloved Earth. The inspection rover checks the power, communication and telescope units. Key structures are damaged as the rover detected. Astronauts are trapped because of the increase in radiation rates due to solar storms, a direct intervention is needed. Otherwise catastrophe is inevitable. They have one shot, one opportunity to survive; a rover must be the beacon of light. For trapped astronauts to live, use the rover to perform various tasks to fix certain malfunctions. Fix the power and communication units, adjust the telescope. It is daytime on the far side of the Moon. Therefore, the rover should visit the cooling and energy station too. Otherwise its system might be burned! Save the day! May the stars brighten your way as you turn into a symbol of hope for the victims of the far side of the Moon.

Mission Steps

  1. The activity light on the rover turns yellow for autonomous driving.

  2. The mission starts in the airlock of the Moon Base.

  3. The rover navigates to the power unit.

  4. The name and operational state data of the power unit are accessed. All of the gathered data is sent to the Moon Base.

  5. The rover navigates to the ECS (Energy and Cooling Station).

  6. The rover cools its body and recharges.

  7. The rover navigates to the communication unit.

Mission 2 Far Side of the Moon

Time Limit: 30 min

Mission Field: Moon Field

   8. The name and operational state data of the communication unit are accessed. All of the gathered data is sent to the Moon Base.

   9. The rover navigates to the ECS (Energy and Cooling Station).

 10. The rover cools its body and recharges.

 11. The rover navigates to the telescope.

 12. The name and operational state data of the telescope are accessed. All of the gathered data is sent to the Moon Base.

 13. The rover navigates around the first obstacle.

 14. The rover arrives back at the airlock of the Moon Base.

Mission Steps

  1. The mission starts in the airlock of the Moon Base.

  2. The rover navigates to the Power Unit.

  3. After reaching the Power Unit, the rover manipulates the proper switches to reboot the system.

  4. The rover then navigates to the ECS (Energy and Cooling Station).

  5. The rover cools its body and waits while recharging.

  6. The rover moves to the Communication Unit.

  7. The rover manipulates proper switches on the panel of the Communication Unit.

  8. The rover then navigates to the ECS (Energy and Cooling Station).

Mission 3 Saving Home

Time Limit: 30 min

Mission Field: Moon Field

   9. The rover cools its body and waits while recharging.

 10. The rover moves to the Telescope.

 11. The rover manipulates proper switches on the panel of the Telescope.

 12. The rover then returns to the airlock.

Mission Steps

  1. The rover starts the mission inside the airlock.

  2. The rover navigates to point B.

  3. From point B the rover tracks the footsteps of astronauts and navigates to point C.

  4. From point C the rover tracks the footsteps of astronauts and navigates to the entrance of the lava tube.

  5. The rover enters the lava tube.

  6. The rover finds the astronauts.

  7. The rover takes pictures of the astronauts.

  8. The rover exits the lava tube.

  9. The rover navigates back to the airlock.

  10. The rover enters the airlock.

Mission 4 Karain

Time Limit: 15 min

Mission Field: Mars Field

Mission Time: After sunset

Side-Challenges

During challenge days, there will be side-challenges which are not a part of the main challenge. These challenges are a set of games and mostly require rover-teammate interaction. All of the winners will get special awards. Some of the planned side-missions are stated in this section. The ARC Committee has all rights to make changes to side-challenges until the competition day. Side-challenge winners will be awarded in all categories.

 

1. Tug of Challenge

Two teams play tug-of-war, with only team members or only rovers. Rovers can pull the rope tied.

 

2. Dance Challenge + Victoria's Rover

Teams decorate their rovers. Rover takes a tour on the runway. After the tour, the rover performs a dance choreography with at least two members of the team. It is up to the imagination of the team members. Traditional clothing and dances are encouraged.

 

3. Roverjenga

Rovers and optionally, team-mates will play with Rover-sized Jenga pieces. It can also be played by the participants, optionally. They should be careful and precise so as not to drop the blocks.

 

4. Egg and Rover Challenge

The rovers will carry a special space egg on a special spoon without cracking the egg. The important thing is balance of the rover; drivetrain and robotic arm capabilities will be challenged.

 

5. Ring Challenge

Rovers try to pass a ring through a specially made metal pipe. Rover's arm should not be shaken in order not to touch the pipe. 

 

6.  Roverart

Rover draws a picture using a robotic arm.

 

7. Roverelay

2 people from each team and their rover play the relay race. The race is held for a total of 250 meters. The first team member should achieve the first 100 meters. Then the rover moves for 50 meters. Finally, the second team member finishes the last 100 meters. This is a team game, so no team member or the rover should be left behind.

 

8. Squidrover

It is a "Red light-green light" game. When the seeker turns around, the red light turns on and the moving competitor is eliminated. 2 team members from each team and the rover participate in this competition. The movement precision of the rovers is important.

 

9. Nascarover

A track with curves and different terrain conditions are prepared and the rovers race on this track (Our competition area can be turned into a track.). Rovers should have good terrain control.

 

10. Cornerover

If there are x number of the rovers to compete, there will be x-1 number of corners. When the whistle blows, all the rovers try to get into a corner. The one left out is eliminated (like a chair grabbing game). The speed of the rovers will be in the foreground.

 

11. Roverteering

It is aimed to find the treasure in a few steps by following the signs given to the competitors in accord with the instructions given in advance.

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